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Arawin Realtime Multiplayer Infrastructure

A high-concurrency game backend engineered without third-party multiplayer services.

SectorOnline Gaming & Realtime Systems
Technical leadershipBilge Solak, CTO

The client name is withheld due to confidentiality.

AraWin resmi web sitesi oyun deneyimi
AraWin mobil oyun ekranı
AraWin gerçek zamanlı multiplayer ekranı
AraWin mobil masa oyunu ekranı

A fully custom multiplayer infrastructure platform for low-latency synchronization, live game state, reconnect workflows and high-concurrency user operations.

01

Challenge

Live tabletop games require player state, turn management and data flow to remain synchronized at low latency while recovering sessions safely after connection loss and handling heavy concurrency through centralized services.

02

Engineered system

Custom networking and state-management layers were developed without third-party multiplayer services. Game rooms, player states, turn operations, reconnect and session recovery are managed by centralized backend services.

Technical scope

What the system delivers

  • Custom realtime networking
  • Multiplayer game state management
  • Live table and room management
  • Instant data synchronization
  • Reconnect and session recovery
  • High-concurrency user operations
  • Scalable game server architecture
  • Live operations management

Technologies

Realtime NetworkingMultiplayer InfrastructureBackend ArchitectureDistributed SystemsState ManagementHigh Concurrency

Project overview

Arawin is a custom multiplayer backend architecture centered on low latency and session continuity, optimized to operate reliable live game flows under high user load.

L21

Turn a complex problem into a working system.

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