Challenge
Live tabletop games require player state, turn management and data flow to remain synchronized at low latency while recovering sessions safely after connection loss and handling heavy concurrency through centralized services.

A high-concurrency game backend engineered without third-party multiplayer services.
The client name is withheld due to confidentiality.




A fully custom multiplayer infrastructure platform for low-latency synchronization, live game state, reconnect workflows and high-concurrency user operations.
Live tabletop games require player state, turn management and data flow to remain synchronized at low latency while recovering sessions safely after connection loss and handling heavy concurrency through centralized services.
Custom networking and state-management layers were developed without third-party multiplayer services. Game rooms, player states, turn operations, reconnect and session recovery are managed by centralized backend services.
Arawin is a custom multiplayer backend architecture centered on low latency and session continuity, optimized to operate reliable live game flows under high user load.